Cyberpunk 2020 pdf nomad1/7/2024 ![]() You're all set now, so get ready for one more spin through the malevolent world of Cyberpunk corporations-your deadliest yet! We understand that our players may not own all of our books, but these cross-references avoid recapping material already published and allow us to include more new information. General: Because of the universality of some equipment and vehicles in Cyberpunk, there are cross references to Corpbooks On and Two, as well as to Chromebook and the Night City Sourcebook. If your characters are confronting the corporations, you'll have more to work with. Second, the book describes the public and secret agendas and motivations of each corporation, providing you with ample material for creating scenarios and character backgrounds. Stats and equipment for company soldiers and guards, maps of company facilities, typical data fortresses, and descriptions of the movers and shakers in each corporation are examples of the kind of information you'll have at your fingertips. First, it provides you with basic information that will enable you to easily set up adventures involving the corporations. The source material in Corpbook serves three purposes. When skill checks are cited in the adventures, the symbol > means equal to or greater than. Nothing is written in stone, and we encourage you to shape the material to your needs. Referees: The information in Corpbooks is for use in your adventures, so feel free to customize the material however you wish in order to conform to your own Cyberpunk vision, or to your campaign's power level. There may be some information in here that your referee would like you to discover in the course of an adventure. ![]() Players: This book is designed for both players and referees, but players may want to check with their referees before reading the contents cover to cover. As an extra bonus, this book also has a separate article detailing the history of the Second Corporate War, which involved both Petrochem and SovOil. Each write-up also includes a short adventure. The source sections are broken into sub-headings for quick reference. Each corporation write-up is composed of eight source sections: History Main Products and Intent Key People Current Market Strategy Uniforms, Equipment and Personnel Offices and Key Facilities Computer Systems and Data Fortresses Resources, Subsidiaries and Stock. Finally, the article on the Second Corporate War will serve to explain the conflict between the two companies and provide one more element of source material to flesh out your adventures or characters.Ĭorpbooks are designed to allow to you easily find the exact information that you need. The adventures have also been expanded, making them more challenging and involving. For the first time we are including information for use in netrunning adventures, such as descriptions of company computer systems and typical data fortresses. If you have read or seen the first two Corpbooks, you may notice some differences in this volume. Villains can have more depth, heroes can know exactly who they arc working for (or against), and you have a ready-made framework for intrigue and adventure. The material in the Corpbooks enables you to add a whole new dimension to your Cyberpunk game. They produce similar products, are rivals, are similar in scope, or any combination of the above. The corporations in each book are related in some way. Each book has complete breakdowns on two corporations, including both new organizations and ones which you may recognize from Cyberpunk 2020. CORPBOOKSĬorpbook Three is the third book in a series dedicated to bringing you information and source material on the most powerful, influential and cutting-edge corporations in the world of Cyberpunk. So who feeds the machines in a world of scarcity? Petrochem and SovOil, two of 2020's mightiest corporations, and two of Cyberpunk's greatest rivals. People want their cars, corporations want their factories, governments want their weapons, and all want the fuels and materials to keep these devices running without interruption. All that machinery cries out (and competes) for power to run its motors, oils to cool its innards, plastics to protect its surface, and raw materials to shape into new machines and other products. As the years go by, his machines spread over more and more of the Earth's surface. INTRODUCTION: WHO FEEDS THE MACHINES? In a world sucked dry of resources by earlier generations, Man is still unable to slake his growing thirst for energy and raw materials. You'll know what products arc made by whom, who's likely to be responsible for what plots, and what the hallmarks of each corporation are, right down to the ads that characters will see on television. Finally, the descriptions will add depth and realism to any scenarios in which those corporations appear. MERRILL, ASUKAGA & FINCH for the corporations, they'll know more about their employer's history and motivations.
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